Procedural Renaissance ¬

Everything here is Blender, everything procedural: both the shading and the landscape (geometry nodes: see the video for a growth animation).

The color adjustments were made within Blender’s compositor.

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Even knowing that this is basically only procedural displacement, I remain somewhat amazed - considering how man-made some of the “structures” look.

Here are some more shots.




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I am amazed by this. Cant beleive this can be done all procedually. It is beyond me. Wonderful work. :grinning:

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Thank you, Lawson, I remain flabbergasted myself. Blender can do wonders in so many different ways!

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Viewport!


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I featured you on BlenderNation, have a great weekend!

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Thank you, Bart! Much appreciated :dizzy:

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My my, that is amazing, I want to get into geometry nodes, but I am just lazy!!

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