Everything here is Blender, everything procedural: both the shading and the landscape (geometry nodes: see the video for a growth animation).
The color adjustments were made within Blender’s compositor.
Everything here is Blender, everything procedural: both the shading and the landscape (geometry nodes: see the video for a growth animation).
The color adjustments were made within Blender’s compositor.
Even knowing that this is basically only procedural displacement, I remain somewhat amazed - considering how man-made some of the “structures” look.
Here are some more shots.
I am amazed by this. Cant beleive this can be done all procedually. It is beyond me. Wonderful work.
Thank you, Lawson, I remain flabbergasted myself. Blender can do wonders in so many different ways!
I featured you on BlenderNation, have a great weekend!
Thank you, Bart! Much appreciated
My my, that is amazing, I want to get into geometry nodes, but I am just lazy!!