Hey guys!!!, I 've been making a procedural rocks generator using microdisplacement with good results finally!!
This system works essentially mixing voronoi textures with noise in the vector inputs, but it is more complex because the voronoi textures are sustracting from each other, this is the key.
Genial! Can something like this be used to create a realistic skin? different UV for different parts of the body, each one with different values depending on the different pore anatomy and age? That would be nice!!!
this is awesome thanks for sharing. I know this is an old thread, but i have downloaded the blend file and for the life of me I just can’t replicate the stone in the first screenshot, right under the link to the blend file. Could you or anyone please share the settings if you know how?