Hello,
I‘m trying to make a texture that looks like the part of the watch with the scratched looking metal. I tried using a noise with a gradient texture, but the scratches make a full circle. Is there a way to make short scratches with some variation, like on the picture of the watch?
Something like this?
I separated the vector into angle and radius and fed those two values into a 2D-noise while scaling appropriately.
radial_noise_1_v01.blend (121.7 KB)
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Still trying to figure out how this works, but this definitely does the trick. Thank’s
I applied the texture to the model and I have to say I‘m impressed. I would have never figured that out.
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It’s just an extension of what you did in your first node setup:
The output of the gradient node is basically the same as the length of the vector input: