Procedural Scratched Metal

Hello,
I‘m trying to make a texture that looks like the part of the watch with the scratched looking metal. I tried using a noise with a gradient texture, but the scratches make a full circle. Is there a way to make short scratches with some variation, like on the picture of the watch?




Something like this?

I separated the vector into angle and radius and fed those two values into a 2D-noise while scaling appropriately.

radial_noise_1_v01.blend (121.7 KB)

3 Likes

Still trying to figure out how this works, but this definitely does the trick. Thank’s

I applied the texture to the model and I have to say I‘m impressed. I would have never figured that out.

1 Like

It’s just an extension of what you did in your first node setup:

The output of the gradient node is basically the same as the length of the vector input:

image