Amazing! I couldn’t help it, but to be curious about that button, “Configure Textures to Shader.” How does that work???
Well, baking only creates textures from the procedural shader. Configuring, will set them all up in the principled shader automatically
And it works with a single click
Oooh that makes sense, thanks. I was half expecting it to magically convert all textures to all procedural shader. Kinda complicated to pull it off now I think of it. Haha. Still awesome and handy!
xD Yeah, no xD That sounds impossible xD