I published a procedural smoke & Fire shader on Gumroad for 0€+ it doesn’t require smoke simulation and baking - it’s all procedural textures. Working with Eevee and Cycles - using it with Cycles is quite heavy on performance though.
Example Video:
I published a procedural smoke & Fire shader on Gumroad for 0€+ it doesn’t require smoke simulation and baking - it’s all procedural textures. Working with Eevee and Cycles - using it with Cycles is quite heavy on performance though.
Example Video:
It is great!
My render image fire color and viewport fire color are different,
how can I adjust the fire color ?
Thanks you probably just have all 4 collections with the demo objects on rendered state. Once you append one of them in a new file, or disable the other layers for rendering, it’ll be fine.
Thank you, it’s great!
WOW!!! This makes it so easy for an amature like me.