Procedural Smoke & Fire

I published a procedural smoke & Fire shader on Gumroad for 0€+ it doesn’t require smoke simulation and baking - it’s all procedural textures. Working with Eevee and Cycles - using it with Cycles is quite heavy on performance though.

Example Video:

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It is great!
My render image fire color and viewport fire color are different,
how can I adjust the fire color ?

Thanks :slight_smile: you probably just have all 4 collections with the demo objects on rendered state. Once you append one of them in a new file, or disable the other layers for rendering, it’ll be fine.

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Thank you, it’s great!