Hello! I am currently experimenting on the procedural smoke tutorial.so far it was looking great until at the end of the smoke.
i was wondering are there any methods to make the smoke dissappear without playing with tranparency material?
Hello! I am currently experimenting on the procedural smoke tutorial.so far it was looking great until at the end of the smoke.
i was wondering are there any methods to make the smoke dissappear without playing with tranparency material?
I think you may need more than this but the mask modifier with hide parts of the mesh.
How about a boolean?
You can play around with the shape of the mesh to fade the smoke in and out in different places.
Here’s the modifier stack:
Also, you could use shape keys to blend between two torus shapes, as long as they have the same topology.
Oh thank you for the explaination. really apreciate it