So instead of doing a cloud texture in GIMP and importing it in Blender I thought I’d do it with just the procedural one but the problem is that I can’t find a way to tell Blender to
use the alpha of the procedural cloud to not render the black parts, that is, give the plane the shape of that cloud. I’m puzzled.
Is there a way to get rid of that box shape without scaling the plane out of the camera view? I need many instances of that object for a particle simulation.
I tried it with others but since it follows it, it gives it that look. Yeah I know, it’s because it’s a procedural, you can’t set the size (as I know it). Maybe I can blend the texture from all sides so that it fades away loosing that boxy look, some nifty composiitng trick or another procedural.
Not a bad idea (I could use it for some other projects) but then the poly count would be higher, I need many instances of that object.
Do you have any particular idea in mind regarding the compositor? I’ll try something out but I’m not that really of an advanced user of the compositor.
Gosh, by trying to make it easier I made the task more complicated Sorry ^^