Procedural Tire Shader






Procedural Tire Shader for Blender (3.4+) with a bunch of controls and a script that makes the setup easy.

Can be applied to any Tire Model, doesn’t require UVs.
(Except if you want to add your own normal map with text for the side of the tire, then you need to UV just the side and can ignore the rest)

You can get the Asset here: marvluebke.gumroad.com
On that gumroad page you’ll also find videos going into more detail about the features and setup.

Tire Model shown in images/videos is NOT included.

Thanks to Lukas Mirek for letting me use his Tire Model.

Thanks to George Russell for helping me figure out some technical parts of this Shader.

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I featured you on BlenderNation, have a great weekend!

Thanks man, you too!

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