Procedural tropical island

This is done on a single default plane mesh using shader nodes with displacement(adaptive subdivision). No image textures were used except this 1K HDRI for lighting. Rendered in cycles.

Animation:
anim

Some variations from the generator (different seed values, island scale etc):
gen

With different color palettes
color

I am working on a breakdown of the steps I have taken on this project into under 60s. It will be posted over my twitter/instagram(I will also update this thread with a reply when it is uploaded):
https://twitter.com/cmzw_/status/1492869553738510338

43 Likes

This has got to be one of the most beautiful renders I’ve ever seen on this website!

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Aw thank you so much saiif!

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Just an update I have just posted the breakdown for this project, this covers everything in less than 60 seconds:

https://twitter.com/cmzw_/status/1494319160913907714

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Awesome render and great to see the making off.

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I featured you on BlenderNation, have a great weekend!

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Amazing, time for some NFT’s. :laughing:

Fun fact: not everything needs to be an n/f/t :slight_smile:

It’s a joke :sweat_smile:

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You’re on the #featured row! :+1:

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awesome work, very nice animation there congrats

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It already looks amazing enough as it was, but then you added the sparkling water and the amazing animation, I repeat, AMAZING

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