Procedural Twisted Trunk

Let’s have a look at my new creation in blender geometry nodes It was a good challenge for me to make photo-realistic rocks that are parametrically created by drawing curved lines and trees scattered on their flat surfaces.
The best part is all its details can be changed and controlled by different parameters completely procedurally.


Firstly created by Clément Morin in Cinema 4D

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The fact that it has the ability to change is really attractive for me. Good job :rocket:

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Yeah, this is the power of procedural generators :wink: :grin:

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I featured you on BlenderNation, have a great weekend!

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Thank you so much :star_struck:

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