Helllo Blender people!!
I was following some tutorials on creating a curved object geometry nodes tree. The tree has 3 levels of instances, and the last instance is the leaves themselves. I also got the leaves from Megascans and a bark texture as well.
Considering I wanted to seamlessly apply the bark material from Megascans to my tree, I created a GN uv unwrapping setup only for the trunk and the branches, but in my case, it is being applied to the entire tree’s geometry including the leaves.
I cant seem to know how to make this procedural uv unwrapping affect everything but the leaf instances.
My question is, is there a node setup I am missing that can mask the last instances on the GN tree setup, so the bark texture vector attribute that’s being applied by a GN uv unwrap, would not also be applied to the leaf instances?