This image displays a sophisticated, node-based shader graph in Blender, designed to create a complex, realistic water material. The shader combines procedural textures, light path interactions, and volume rendering to simulate the physical properties of water, such as transparency, surface reflections, and foam.
This is awesome!! I’d watch a video on how to make this for sure. Combined this cool shader with like a wet map for the object in the water and this is gold!
Thank you so much. That’s very kind of you, and it’s the greatest support I’ve ever received. As for the shader, it requires a fairly powerful computer because my PC is practically crying for help right now. I’m also currently dealing with some technical issues while recording the video during the creation of the procedural water.