I’ve sculpted and rigged this pacific chorus frog Psuedacris regilla as an exercise in many things: sculpting, retopology, rigging, blend shapes, the new asset browser. Fairly happy with how it turned out. The materials are controlled by a fairy low-poly (6.3K vert) model vertex paint (now called “color attributes” I guess), and the warts are a displacement with mixed voronoi. All the textures are easy to play with to get interesting variation.
Still has a distinctly procedural look but I’m happy with it. I think the eyes came out well.
To get procedural textures to stay in place on a deforming model you have to UV unwrap it anyway (unless there’s a different way?) so it’s perfectly ready to have a fancy image or PBR texture also.
Will probably release this on Blendswap with some generous license but meanwhile if you want to play with it (or improve it! It’s my first rig) I’ve attached the .blend here.
pacific_chorus_frog_Pseudacris _regilla.zip (1.1 MB)
Thanks to @StrayBillie for the help when I messed up the shape key. The symmetry is still not entirely working but I don’t know how to fix that.