I have been working on building a procedural method for texturing realistic human skin color map and I have made just perfect node system/node groups, three nodes to be accurate, to create any human skin color tone with realistic result that can be used on any human model with any UV map,
I am very please with the results. Posted about this on artstation, link below
You can check there as well. This is so good that I though to sell it, also on artstaion. However posting here for feedback and check the rest of the images and let me know.
Obviously these models are basic models with good detail and good normal map and with high enough resolution, but not what the final model will look like neither the normal map detail will be also very realistic in the finished model for game or production. Because this is demo for the texture result and texting process and it sure doesn’t disappoint me, however even the texturing for a finished character will ad more skin detail. Not trying to render realistic skin, but somehow it looks very realistic specially in terms of realistic skin color. Let me know your thoughts
Thanks, I was thinking to start online live training/helping streaming for blender and other CG tips tricks and other issues and discussion. If enough people can support me I will start even if five people want this type of service I will do it
Well if nobody knows about it, it wont work, I need to get word out or something. I am trying to get word out. Plus I am not looking at many many people right away, a good few people who are really interested would be awesome. Thanks by the way for your response. Just looking for some good advice or anything that can head me in right direction. Thanks. By the way please do share this post, if you can
For sure, keep showing you’re work. Perhaps develop some relations with people who can help promote it. I have never tried to run online training before and my work is all mechanical in nature so I can’t help much but best of luck!