Hi there! I made this model as a product visualization demo.
Made with Blender 2.81, rendered with Cycles. Hope you like it!
You can check some other works i made on my Instagram @Lautaro.Igl
Very nice hardsurface. What was the polycount on this?
What an incredible render! I love the lighting as well:)
Hi, thanks! The polycount is 280.000 but is not optimized.
Too clean⊠but⊠so nice.
Outstanding. I have no use for one of these gizmos but itâs so cool looking and now I want one.
Oh thanks!!
Love this. Iâm doing some product work too at the moment but Iâm new to blender, what did you do for your background on these? Just a plane or something fancier?
Hi, thanks! The background looks like this: A HDR image is emitting environmental light, but the camera only see a white-to-blue gradient.
I donât know what this is but I want one of these
Great work!
Superb detail and rendering ⊠but may I please now offer one âtipâ taken from the world of actual-product tabletop photo shoots.
âMost real-world products are not âcolorful.â They are gray-scale. Therefore, your background should be.â
But then, the complementary advice, which is also true:
âIf your product is colorful, then your background should not be.â
This very simple rule of thumb achieves something that is actually quite important: âframing, and separation.â To illustrate my point, look at the first image: to the dots that lie beneath â-12 dB OVER.â Move your eyes to the left, beneath âthe bump thatâs at the bottom of the metal thing.â The issue is actually most-apparent in the small thumbnails that appear on the forum post: âthere is no clear separation between the product and the background.â The 3D illusion that is a fundamental part of every photograph, however produced, is jeopardized.
Real-world photographers have lots of choices for backgrounds, and they typically spend almost as much time selecting the background as they do composing the arrangement of product in the shot.
I really like this. Wonderful detail and love the different views. You should be extremely happy with the way this turned out. Just amazing.
Wow thats really sweet modeling!
I only thing the chrome or alu is to shiny Sometimes helps using an HDR with darker patches, you get nicer reflection in your metals. Overall looks a bit to bright for my likings. Perhaps its the materials or perhaps its becaus there is a lot of chrome or metal in the scene. It looks very confinsing, yet somehow also outdated. Its some kind of high tech audio recorder right, i see dual mic. Looks like something from mid 2000 or end 90âs
WOW!!
Impressive!
Thanks for sharing this. Itâs just what I was looking for my studio setup. I did it a bit differently but I like your solution more.
Itâs so cool!
Thanks for posting the setup!
Is there a ground plane at all? How is it casting that nice shadow?
Yes! There is a plane as shadow catcher! I forgot to mention.
Stunning! Thank you for showing this great work.