Morning everyone!
Just thought I’d ask here because whilst I’d normally do a bit of a search for a tutorial, in this case I am not actually sure, what it is I’m looking for so I don’t really know what to use as a search term.
Basically, to explain the concept I have a scene with a lot of lights. In fact, here’s a mockup (sorry about the face):
The lights at the back are modelled based on the light tubes you get in office lights etc, and I wish to animate these in time to the music - so the lit tube will appear walk up the stack in time with the background music. In reality we’re just changing which tube is lit, working in groups of 4 because 4 beats in a bar of music etc etc.
Now I can do this, and I have done this manually, by effectively working out the tempo against the key frame and just basically changing the emission values for each tube on every ‘beat’. However it quickly gets cumbersome with a lot of lights.
It gets worse because I’m going to want to add moments where the lights go out of sync and start flashing erratically (as if broken).
Is there a way in blender to do this programmatically or more efficiently? Imagine if you were animating lights in an amusement arcades and the pinball machines had lights running around the outside of the enclosure, as an absolute animation idiot is there a better/more efficient way to go about this kind of work?
Thanks in advance
I’ve no idea what such a technique would be called so googles not helping you’ll have to forgive me