I completely agree about the sims; it’s great if you’re trying to do realistic things, but for this type of animation, it just doesn’t fly.
The rig I’m using right now is the rigify rig, since it was easy to set up with the model I have, makes it fast.
I actually got permission to use the music I was looking at, so that’s all good.
A bit of radio silence on my end, been trying to do some animating…or at least correcting what animation I have. It’s a fairly steep learning curve, but since the list of short things I want to animate keeps growing, I want to stick with it that much more.
Now, that being said, I did take a break from animating today, to make sure my modelling skills aren’t getting rusty. I went and remodeled Cold, one of the gods I modeled in the weeks of gods.
For comparison, this is where she started off:
And this is after spending today working on her:
The reason I did Cold was because I liked her simpler design, but was not a fan of how the face ended up, particularly the creepy eyes. With the shadow from the hat, she ended up looking… too creepy. Can’t have that.
The hair mesh is still shoddy work, but I only wanted to work on her for today before I go back to animating.
If I take another break from animating, it really should be to make an actually good male model instead of what I have now, but that probably won’t be the case. Oh well.
The animating continues! Thanks for looking!