Hello dear Blendheads
It’s been a while since I posted anything here.
This is my latest project, again a mountain bike
I hope you like it!
It was made with:
Blender 2.93.2
I rendered the pictures with Cycles and the video with EEVEE.
All textures I created myself.
The editing of the pictures I did in Gimp.
All but one texture was created in Blender, Gimp and Inkscape.
One texture I created in Substance Designer.
CC0 but always worth mentioning and, I think it is very important. I used, like all of us, the HDR`s from Poly Haven - If it is possible for you to donate some money, you should do that. polyhaven
And of course also the Blender Foundation!: Blender Fund
This MTB will be available at Blendermarket.
Have fun and keep on blending
EDIT: For the shot with the “bad lighting” I`ve used one texture from Poly Haven and two bought textures from textures dot com.
Great work!
Thank you for sharing! @hypersomniac , in first THANK you for EEVEE, one of the main events of the CG world is ever (not only for blender)!
what do you say?
how to workaround (or make less visible) some ss issues?
Nice and clean topo!
Do you have some tips or tricks on how you made that derailleur, im always curious how people model such parts. Did you setup block and principle forms and then combined them and added support loops?
Fortunately, this is a rear derailleur that was photographed very often and very well, so I had plenty of reference pictures. For the body of the rear derailleur, I tried to use primitives to create the basic shape and then connect the individual parts - I think that’s what you mean too, right? A lot of time and patience ^^
Unfortunately, the angles are not 100% accurate, which makes rigging difficult. Maybe I should try scanning the next one?