Ok as some people may have seen in the traditional art space, i designed my own character for a manga comic, and i decided to create him in blender so that i can view him in numerous angles etc etc anyways here is the start of my project
ok half way through adding textures to it, and thought i would give a few images of it so far from different angles
Looks like his nose got a little bigger in the mesh compared to your drawing. But the texturing seems to be coming along nicely.
awww thanks =] i know what you mean the nose seems huge compared to my original drawing, 2 reasons i think that might be ;o 1stly i think i left part of the drawing on my texture, since all texturing was done on Gimp, so the nose has actually doubled in thickness making it look bigger then it is
secondly i had no idea how the nose would come out when i drew my originals ;o but if you take a look at the old port folio pic which i originally posted in none 3d art you will see what i mean xD i will post it again so you can see the original artwork