Project Krypton

That port looks great :smiley:

is this a rts game?

@Dedean16: Thanks for the positive comment! I am now working on pro-texturing the ship itself as well as modeling the inside of the galleon.

@Loughlin Arts: No, this is a real time game, with first person view.

-Ben

UPDATE

I created a lantern, another important part. Also, made a rope coil as a prop (note: the black on the center will actually be alpha texture).

Screenies:



Thanks,

Ben

Heres a revolver i just finished! 369 Verts


-Ben

I just finished Music that will play during the credits (debating on the menu) Check it out! Please Crit and Comment!

(Click on the play button with the brown egg behind it)


Also, I just finished modeling a lighthouse. You can walk through it and even access the platforms in the middle and the top! :smiley: (By the way, I am still working on a better terrain texture)

Enjoy!

-Ben

The play button with the egg didnā€™t do anything :confused:, but I could open it by clicking ā€œOpen in Audio Editorā€ :rolleyes:
I think the atmosphere of this music is perfect for your game menu/credits! :smiley: There were some moments where different pieces of music didnā€™t blend totally smooth. (Although that might just be the slowness of my pc :spin:)
So you basically mixed various short music tracks? Awesome this is possible with an online program :cool:

EDIT: and the revolver is awesome, btw :smiley:

Yea sometimes it is jerky sometimes it is smooth. I donā€™t know why. But yea! I really love the music and the program! I will use it in the future! :smiley:

I finally got an official Company Logo! :smiley:


Hope you enjoy! :smiley:

-Ben

:jfsdgbhghfn

Sorry for the low picture quality aboveā€¦

Anyways, I got a Song for when you are in the Caves. http://www.aviary.com/artists/shingwantin/creations/the_haunted_cavern

it is a spooky cave, with lots of cave drawings of strange things, like gears, motors, potions, and people hunting buffaloā€¦ :stuck_out_tongue:

-Ben

Yo, sorry I left that while ago I am just lazy and couldnā€™t be asked to do anything. but I felt like throwing a helping hand so thought I would try that trojan animation which pirate man didnā€™t seem to follow you up on. Are there meant to be no arms or legs? If so I will rig em up and animate if you want?

The game idea changedā€¦ again. :smiley:

I will not be using the trojan
I will PM you the story when finished (I still have a few things left)

-Ben

Alright cool. Anything need animating now?

Wellā€¦ I will pm you the port. Can you animate it so the sails blow around a bit and the boat rocks slowly back and forth?

Thanks for helping out!

-Ben

Is there any python stuff you need?

I did the ship ā€œrollingā€ but I have no idea how to go about the sails. Tried using the wave modifier but that didnā€™t give the right motion. Heres the blend with the ā€œrolling.ā€ If you got any ideas about the sails let me know. Also you said the game has changed? In what way? Still using Unity?

http://www.mediafire.com/?l3o05q1i1q1h5te - Boat

  • Will

@Dedean16: What to you mean by python stuff?

@FibreFilms: I am still working on the story lineā€¦ :smiley:

Andā€¦ The animation is great! The only thing that would make it cooler is if the flags would blow on the top of the shipā€¦ but i am doing that. :stuck_out_tongue:

Anyways, I started working on a scene set around 2000 BC :smiley:

Alright sounds good. So you donā€™t want the sails animated then?

python stuff = programming