I have an object A with the texture i like (let’s say a clothe) . I have an object B (let’s say part of an human body ). I would like paint B so it looks like A (paint the part of the body like the cloth)
For the moment, i know something similar but for mesh (shrink warp modifier) . Beside this, I know that’s also possible to use a picture to help paint (typical project the picture of an human face on head mesh)
But i want it to be even more easy. I want to put object A (the clothe) around the part of the body (B) then make B have the same texture display (regardless the 2 mesh are different in polygons but simply look a bit similar in their shape) . I want A to paint B without having to recreate a new UVmap for B .
I want something like a “Shrink wrap” modifier, but for texture/material. I hope my question is clear
It’s possible ?