I have an object A with the texture i like (let’s say a clothe) . I have an object B (let’s say part of an human body ). I would like paint B so it looks like A (paint the part of the body like the cloth)
For the moment, i know something similar but for mesh (shrink warp modifier) . Beside this, I know that’s also possible to use a picture to help paint (typical project the picture of an human face on head mesh)
But i want it to be even more easy. I want to put object A (the clothe) around the part of the body (B) then make B have the same texture display (regardless the 2 mesh are different in polygons but simply look a bit similar in their shape) . I want A to paint B without having to recreate a new UVmap for B .
I want something like a “Shrink wrap” modifier, but for texture/material. I hope my question is clear
For exemple, If i want to simply use a picture to help paint (picture of an human face on a head mesh) ; i need to use the “Stencil” Brushing mapping mode
There is a python command bpy.ops.object.data_transfer. Not sure if it is exposed with all parameters somewhere, but I use it like this inside a script:
What is this doing exactely and how to use it ? What should we understand by “data transfer” ?
Everything about texturing, materials and all about nodes are really not my cup of tea
On the other hand i see there’s something like an “UV project” modifier . I was wondering if this can help me… I’m not even sure if what im asking make sense or not
thx. i tried. But the result is a mess. My target mesh is more complex (body) than the textured object (cloth). This could be the problem ? My 2 meshes are more complex than the houses in the video