Project: Vulkan

Hi Guys,
I really wanted to play around with smoke simulations. That’s the result. A while ago I did something similar with water. Unfortunately for me it always takes a very long time. Until I found the settings that deliver the result I wanted. After two days of testing, I had to take a break here and come to a conclusion.
I rendered the final picture in 3000px in height. It took about 3 hours. If I wanted, I could render an animation frames 250 in length. Here are a few screenshots of the scene. I’m curious to hear your opinion.

vulkan

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This is Sick!

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Nice! I have tried multiple explosions before but never got a very good result. Do you have any tips on how to do it? Did you learn any secrets along the way?

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Everything that has to do with simulations is not easy (for me). I also had to test a lot and play around with the settings. It took me several days to be reasonably satisfied and still not 100%. Unfortunately, there are no secrets. All the information you need can be found on the internet. The most important thing is time and patience. Sounds boring but is probably the most important thing. If you enjoy it and you are motivated you can take the first hurdles. I watched some videos about the different settings so that I didn’t have to test everything myself. Baking of sim takes a long time and you can’t bake every setting that takes too long otherwise. Another important point is references. You need a real counterpart that you have as a role model. It is extremely difficult to recreate or simulate things from memory. A reference photo or video help as a template. In addition, you have to try to understand what you simulate. Understanding helps to choose settings that are more in line with reality. At some point I was looking for a addon that would help me. I bought khaos. It is not necessary as you still have to set a lot of things yourself, but the creator of the addon has created very extensive tutorials that help to understand mantaflow. First, you need a goal. And this has to be solved step by step. It’s like going up a ladder. No one jumps the ladder out of the stand up. And I have to say, to be fair, Blender is not the best program to make such simulations. I will look at houdini in the future. Maybe I could help a little bit. Courage, perseverance and patience (and a good computer)

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That looks incredible ngl

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I featured you on BlenderNation, have a great weekend!

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Thank you bart, have a nice Weekend!

@IvyKnight thank you ivyknight :slight_smile: also a nice weekend!!

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