Projecting a texture to mesh

Hey everyone, I am trying to imitate this design into blender with an image I’ve created in Photoshop. (I want to see the texture projected into the walls so from a certain perspective it’s going to be viewed normally) I tried to do this with project from view but that did not give me the result I am looking for. Any ideas on how I can achieve this?

( Reference)

(my image)

You can use project from view, but you mayst alter uv map: I came up with this:

There is the UV project modifier that is similar to project from view but using a camera instead…
But it’s basically the same thing (camera mapping) and both methods should do the trick.

I tried again but couldn’t get the same result as you can you explain what did you do?

After applying a subdivision modifier I got a similar result but if you didn’t use one can you let me know how did you achieve this? :smiley:

I have projected texture from view:


Then I selected inner face of the corridor

and changed the shape of it to rectangle:

I’ done the same for the rest of inner faces. I have attached blend file.
corridor.blend (821.1 KB)

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Aaaah, I see thanks a lot!!