Hi. I am really new in blender and even newer in uv/texturing.
I managed to do it twice, but now I am failing (again).
I prepared a texture in Photoshop (using my UV>project from view as a print screen). Now I load the texture I prepared in the shader node and also in the Image tab within UV editor.
The UV editor shows me the desired image and texture placement. The viewport shows an stretched and distorted image with some kind of black patches.
I am guessing I am missing something?