Hello, I have tried following all the different methods, and none seem to solve my issue. First method I tried leaving (as suggested by a tutorial) the imported SVG as a curve object and using the Curve Object Data to add my extrusion and bevel. It works great except in two specific parts. I have included one here, a letter “T” made in Illustrator. Both image and blend uploaded.
I checked the points in Illustrator and can’t see any issues. One letter I had to “Switch Direction” due to inverted normals (bevel was inside out), but once I did that the top of the letter now was no longer flat (45 degree was now like 60 degree), but at a slight angle. The “T” here is fine, except for one corner, I have tried every option I can think of in the RMB contextual menu and nothing seems to fix it. Tried following several “How to fix bevel” tutorials, and still come up empty.
I tried converting to mesh and followed other tutorials, and I just have too many artifacts for rendering, tried following those tutorials on how to avoid and fix those issues as well. Still, I can’t get what I consider a basic shape to simply extrude and bevel and it’s quite frustrating as I have spent the entire day on this.
Any advice on what I am doing wrong or what else I can try to solve this would be very much appreciated.
SVG_Bad_Bevel.blend (843.5 KB)
PS-I searched the “similar” threads and couldn’t find an answer there either.