Hello, everyone!
I’m struggling to make a realistic dinosaur skin! I’m using a normal map I baked from a high poly mesh to create the details, but I can’t properly get the nodes right. It’s still looking a bit fake. What changes do I need to make?
Here are some prints from the nodes and a render test
I’d turn up the roughness on the glossy a bit more (perhaps 0.2-0.25) - and perhaps make it a little bit darker (i.e. not fully white).
I’d also insert a math node between your displacement map and the displacement input of the material and multiply the map by say 0.5. It looks a little too strong.
Also your image texture in the purple box should be set to “non colour data” rather than “colour” since you are using it as a displacement, not a colour channel.
The micro displacement wouldn’t consume a lot of ram to render? I intend to use this for an experimental animation, so I need a bit of performance optimization