You see, I have trouble getting the materials to render like I want. There are four cubes in the above image. The small floating one and the one to the far right have the default texture. The white one is emtting light(0.5) and the one on the left is 50% transparent with raytrans checked. Here are my questions.
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This is a minor one. Where the shadow is cast on the white cube it loses its definition line (where the wireframe would be). Does this look strange or is it ok?
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The shadow cast by the white cube should be a little lighter because it is emitting light, how come it is still black? And there should be some glow around the cube emitting light, including lighting up the side of the cube next to it.
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For the transparent cube, you see that it’s shadow is black, when really it should have some of the light shining through from the lamp. Ideally the light would get refracted/reflected and make a neat shadow with concentrated light spots.
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For the transparent cube, you can see that the back is not well defined when it should be for a transparent material. Right now it looks like an opaque green cube, not a transparent grey cube.