Proper way to add AO texture to color map in Blender OCTANE?

Hi!

I want to ad AO texture to color map in Blender Octane edition for rendering with Octane. Usually you would multiply AO texture on color map but I am not so good at Blender yet, can’t find the correct way to do it in Octane edition. Multiply node darkens whole image a bit not just crevices.

So I ask you how would I do it? I add images.

How would I combine normal and detail normal maps for Octane? I want to have some control, how much detail normal map will I add on top on Normal.

Best regards,

Ask questions at the link below
I think you’ll get a quick answer there. :thinking: