Proportional editing + Pivot center = Individual Origins issue

Hi,

I’m trying to change size of the circles in the picture below, so, that the circles in the center would be the biggest and they would become smaller with the bigger distance from the center BUT when I choose “Individual Origins” then this settings works only for the circles which are selected, for other their origin is not preserved. I want the size to change proportionally not the location of these elements.
Of course I can’t select all of them with “Proportional Editing” as I would loose proportionality…
How to make it work?


No one? Well… It’s not what I’ve expected. :wink:

Can’t do that. Could try particle system instead.


  • Plane subdivided
  • Added particle system. Start and end 1, 1/face, using object to duplicate
  • Added a particle system texture which influences size. Texture type is blend, generated mapping, spherical progression. Influence amount can control the sizes. Could also enable ramp to give a different size pattern, or adjust brightness and so on.

If you need them as separate objects afterwards, put the plane on its own scene layer and make duplicates real (ctrl+shift+A). Could then delete or move the plane. Spheres that were made real will share mesh data but object scales and rotations are different.

If that’s not ok, could make all of them as single user by selecting all (they’re on their own layer to help that), U -> object & data, then apply rotation and scale. Ctrl+A -> rotation & scale. Could also join the objects to one with ctrl+J.


Thank you very much :slight_smile:

Your idea worked great! Instead of a sphere I have used filled circle as I was making 2d texture. Thanks again.