Hey all. Long time blender hobbyist, although I haven’t been on blender in a good 2 years. Got back on the other day because I was bored now that the semester is over and PSN is still down. Hopped on blender last night and busted out this one today… can you tell what is missing for me right now? Come back online PSN!
There are still a few minor annoyances with the mesh. The biggest being that I can’t figure out how to undo edge creasing, so the top edge around the button/sticks platform is far too sharp. If anyone knows how to remove a edge crease, it would be greatly appreciated!
I want to post the wireframe and get some CC on the topology, but how to render the wires escapes me at the moment. It has just been too long since I’ve used it I think!
Moving forward, I’m not planning on making any adjustments to the mesh at this point (other than the aforementioned crease issue). I do plan on adding color/texture to it. Possibly a normal map to add the “L” and “R” at the top of the rigger holder as well as the L1/L2 and R1/R2 indentations on the triggers. But I am terrible at materials, textures, UV so any tips on that would be fantastic. Plus it seems 2.57 has moved a few things around so blender feels really new to me at this point.
I noticed the concavity on the handles, I need a straight edge or something! I think I’ll try to work on that at a later time. Also, I’ll see what setting that to zero does.
Hey I just found a tutorial someone put on youtube on making a PS3 controller in blender. I watched the first few. It is interesting to see how another person goes about modeling the same thing… He started with the indentations on the button pads then went to the circle pads. I started with the circles, brought them into the buttons then out for the rest.
I have a question regarding what I should to as far as the materials and textures on this. Would I get better results from UVing the entire thing or just UVing certain things like the buttons with text/graphics on them and just doing a basic material for the shell of the controller?
By the way, I found a really cool way to remove edge creases. Just duplicate the verts that are creased, then remove doubles. Nice and quick too!
Ha, this project took a bit of a detour. The clan I am a member of was looking for new forum sigs. I kind of got the idea of putting the controller inside of a box, then it lead to this…
Still waiting for a few more members to give me the images they want on the box and the color combinations on the controllers. It was really cool because I finally had a practical use for one of the models I made in blender!