Hey all. Long time blender hobbyist, although I haven’t been on blender in a good 2 years. Got back on the other day because I was bored now that the semester is over and PSN is still down. Hopped on blender last night and busted out this one today… can you tell what is missing for me right now? Come back online PSN!
A few shots.
There are still a few minor annoyances with the mesh. The biggest being that I can’t figure out how to undo edge creasing, so the top edge around the button/sticks platform is far too sharp. If anyone knows how to remove a edge crease, it would be greatly appreciated!
I want to post the wireframe and get some CC on the topology, but how to render the wires escapes me at the moment. It has just been too long since I’ve used it I think!
Moving forward, I’m not planning on making any adjustments to the mesh at this point (other than the aforementioned crease issue). I do plan on adding color/texture to it. Possibly a normal map to add the “L” and “R” at the top of the rigger holder as well as the L1/L2 and R1/R2 indentations on the triggers. But I am terrible at materials, textures, UV so any tips on that would be fantastic. Plus it seems 2.57 has moved a few things around so blender feels really new to me at this point.
Thanks for checking this out