Mmm yes it’s good to be back doing biomechanical stuff, now I’m doing some sort of huge mutated pumpkin with cybernetics, lots of them.
All shots are DONEE ! Now I’m going to do the tutorial vid and perhaps putting the scene asset on Patreon too, I really just started doing Patreon recently since my financial problem is getting nut.
Thanks ! Do you mean the black tubes ? It’s a bezier curve, I used face snapping and snapped the end points of those curve to where they should be, then customized the radius of each segments a bit
Ah yea it’s a texture I generated in Midjourney, then processed into PBR-ish material, I also used a parallax occlusion shader to generate some more depth.
More details for both the mechanical parts as well as the pumpkin layer, I split a bit of the front into the neck’s machine to help blending the pumpkin’s body to the parts
Almost done with the modeling, only a few more details and parts left to do, the texturing part should be easy, since I plan on using decals instead of having to unwrap it.
Hopefully I can finish this before Halloween, basically 2 more days, so I’ll have to kitbash quite a few things, good thing I already have the same-same style assets from previous projects
Close to completion ! Just a few more things to throw in and it’s done, the detail upclose is guuuddd. It will even be better with some paintovers in Photoshop
Thanks a lot ! I also recorded every steps of the creation process and will be narrating them for a youtube video later on, but it might take a while tho, my editing skill is still quite newbie haha
The render is Done ! Now I’m getting into the paintover, this is still WIP for the paintover tho, I’m too tired today to continue but it’s some organic detail like visualize the goo even further, emphasize more on the biomechanical aspect, that is not something I can easily and quickly achieve in Blender. So a paintover will have to do, which also mean I can only have this one angle and nothing else.
The hero shot is done ! Now I’m just going to finish up all the close up shots, then compile 9hrs of footage into 20 or 25 minute narrated tutorial this is gonna be quite hard
It is doneeee !!! But I’m gonna wait a while to post it to Finished category since I also want to upload a tutorial video alongside it. It’s currently being done with some possible narration ideas tested
This is the video preview for the tutorial idea so far. I’m developing a new ( hopefully lol ) tutorial/design overview format, so far this is only the blockout & rough preview of the idea, basically it’s scene specific, this one is about the biomechanical pumpkin walker stuff I posted a few days ago.
Right screens show tips & moodboard for the current design section, top screen show the robotic UI for engagement and uh, my hand expression which I will be recording with my phone haha…
Things that really need to be changed now, is toning down background movement, the smoke is from a video clip so I’m still editing it to make it move slower, and the background object will only move once in a while. And also the hand expression thing really need to be considered too, since I want the focus to be entirely on the main vid