PUNCHit

Is [MACHIN3tools_1.0.2.DeusEx]
compatible with blender 2.91?


Feature request:
Additive bool essentially the equal and opposite to what punchit does already.

Edit: image was meant to show the extrusion in a positive direction and create a union with the other side.

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@MACHIN3 There’s no problem installing PUNCHit on top of MACHIN3tools Deus Ex, right? Like, some sort of ‘operator clash’ (pardon the layman term) having it installed twice.
TLDR. I have Deus Ex but prefer to see PUNCHit in its own section directly under MACHIN3, like it does if installed separately. Yeap, these details matter to my OCD :slight_smile:

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No problem, with PUNCHit installed you get the keymap set automatically, and the DeusEx version will be hidden from the extrude menu. There’s no clash, the ops of both tools have slightly different bl_idnames. I have them both active too.

And thank you for your support!

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Love this web site, all ways get the answer I’m looking for. Lol.

@MACHIN3 Dear, We all waiting for version 1.1, please include Smart Extrude feature.
There are thousands of Archviz Artist & Sketchup user eagerly waiting for Push-pull Feature in Blender.

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Dude that’s exactly what punch it is :rofl::rofl::rofl:

I think it’s more about combining with extrude outwards. So not only substraction but also adding. And possibility to work on non-monifold objects like push pull logic (cause it’s not boloean operations). But I’m also not sure that it possible with blender but, on the other hand, MACHIN3’s addons always do f***** magic xD

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I will get to that, as soon as HC 1.0 is out.

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Yes Positive Extrusion and possibility to work on non-manifold objects like push pull logic.
& Smart Extrude feature
( https://twitter.com/LoganCDN/status/1374799130892066817 )

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Blender’s own w.i.p. version of Punch It :eyes:

:link:

Hello Dear, any update :melting_face:

Many updates, just none in PUNCHit yet, but I’ll get to that after the HC release.

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v1.1 is out!

Download: Gumroad | Blendermarket

Documentation | What’s new?

Changelog

  • bump minimum Blender version to 3.6
  • add auto-cleanup feature
  • update HUD and VIEW3D drawing
  • update statusbar
  • preferences
    • add support for non-manifold meshes
      • except for selections directly next to a non-manifold edges
    • expose default push and pull values
      • increase each to 1 by default
        • this means increasing them in the op is less frequently required
        • it also means the extruded shape is very minimally larger than the selection
          • so set these values back to 0 if you dislike that
  • replace popup message warnings with fading labels
  • remove bgl completely
  • fix issue when there’s no selection at all
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Got a question, can i punch something, using 2 edges? Like, if you take a cube, scale the top face down, then add loops to make a portion of the center to be punched on the side, now the lines do not line up, if I select one edge, the other part is now a triangle, and if I want it to be the same as the side I use the edge with, I need to dissolve the edge, then merge verts and so on. If there’s not, is it possible you can add it in the next update? I think this would be helpful to many people.
As always, thanks for the hard work and the amazing addons you make!

Please add some screenshots or mockups.


Left is the Desired result, Right is the closest i can do with PunchIt. (I used PunchIt on the left too, but you have to manually place the face, delete the edge, and so on)
Basically “Punch along 2 edges”. Would be useful to have also a “Punch to edge” function, so you press W or just Ctrl the opposite edge, and it snaps to it, would be a useful use in cases like this (and in the first case too)

You might say, just punch the front face, but it would result in the same thing, just in the opposite side.

I hope it’s comprehensible enough. Thx for the reply

This is not it?

Oh, didn’t thought of doing it to that part, i feel stupid now :melting_face: . That’s correct for the first case, but if you do that on the edge face, it won’t line up. (The last 2 images, won’t work in any of the 3 faces you can use)
p.s.: i can save my self from the embarrassment, saying that in reality, the bottom face should have the edge like this :face_in_clouds:
(i made the top face smaller, so it’s easier to visualize)

That’s no longer an extrusion though. You could boolean that in HyperCursor though, rather easily.

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