Here’s a simple model of a thrust fault. I intend for the blocks on the left to be pushed in the +X direction (left to right). To simulate what happens in nature, the blocks should collide with the immovable “footwall” ramp and be forced upward. The blocks should move like a train backing up a hill, with the motive force coming from the leftmost block.
I made a crude mock-up of what it should look like after the blocks are pushed up the ramp–please see attached screenshot. In nature, there’s a lot of deformation that takes place at the two big gaps you see in the screenshot. I’ll worry about that after I figure out how to push one object with another.
It’s easy enough to have a softbody bounce off something that isn’t a softbody, but how to go about pushing a “train” of blocks like this? Please see attached blend file.
Fort Worth, Texas
thrust3.blend (494 KB)