Python error when exporting GLTF from Blender

I had gotten a character animation done in Blender. I tried to export the GLTF file but I keep getting the Python Error message.

script:

Python: Traceback (most recent call last):
File “/Applications/Blender.app/Contents/Resources/4.0/scripts/addons/io_scene_gltf2/blender/exp/material/extensions/gltf2_blender_image.py”, line 245, in __encode_from_image
return _encode_temp_image(tmp_image, self.file_format, export_settings)
File “/Applications/Blender.app/Contents/Resources/4.0/scripts/addons/io_scene_gltf2/blender/exp/material/extensions/gltf2_blender_image.py”, line 259, in _encode_temp_image
tmp_image.save()
RuntimeError: Error: When saving a tiled image, the path ‘/var/folders/q8/hd0c9qrj6sd2r9wctjtfmp6w0000gn/T/tmpixx2cddd/img’ must contain a valid UDIM marker
Error: Image ‘PSD Man - Jacket_Jacket_BaseColor..png.001’ could not be saved to ‘/var/folders/q8/hd0c9qrj6sd2r9wctjtfmp6w0000gn/T/tmpixx2cddd/img’

It seems blender does have some problems writing to /var/folders/q8/hd0c9qrj6sd2r9wctjtfmp6w0000gn/T/tmpixx2cddd/img

also using some weird filename : PSD Man - Jacket_Jacket_BaseColor..png.001 ← adding 001 after the extension ??

Also is telling you directly before this:

so it seem the UDIM patter 1001 (or the other variant) isn’t used ??

Additionally i do not know wether GLTF can use UDIM…

nope.