So I made 2 boolean properties and added a check for them. If the key “N” is pressed and both boolean are true then the object moves away. But that takes up 3 lines in the sensor panel which is pretty damn high after a few hot-keys.
I tried to add only the key pressed sensor and connect it to the actuator with an expression but it didn’t work well.
I wrote the expression N=False && Le1=False. The problem is that that now it wont detect the key pressed first. It should only trigger after the N key is pressed but currently it triggers as soon as I start the BGE. Any ideas how to solve that?