HELLO BA!

first of all, thanks for your time and thanks for this webpage!, has been a endless resource of inspiration, help and learning material!

Im new here so here is a small introduction:

I’ve been around a month getting into game dev and, since i chose blender as a learning plataform, python.

what Im most interested into learning is coding, I started with C , but then kind of saw that python would engage me more as a beggining lenguage. Anyway, basics of modelling: done, basics of animating: done, basics of logic bricks: Done basics of python scripting: catastrofic (so far). hehe:RocknRoll:

anyway, the question in hand:

```
My point here is, for a empty, to move, then add a plane (1x1) on the spot, then move, then add a plane and so on, and then will end up with a 100X100 plain, so i scripted:
```

import bge

dunWidth = 100 #meters/tiles

dunHeight = 100 #meters/tiles

b = 0

a = 0

add= bge.logic.getCurrentScene().addObject

def main():

global b, a

cont = bge.logic.getCurrentController()

dunMarker = cont.owner

#Movement Calculation: (X, Y, Z)

while b < dunWidth:

b += 1

add(“FloorTile”, “DunMarker”,0)

dunMarker.applyMovement((1,0,0), False)

while a < dunHeight:

add(“FloorTile”, “DunMarker”,0)

a += 1

dunMarker.applyMovement((0,1,0), False)

#dunMarker.applyMovement((0,-dunHeight,0), False) #–> ment to erase the position of Y from 100 to 0 again, but dosent work.

main() but instead, to my surprise, it First add the tile, then goes through the loop ignoring the add(), so the result is a 1x1 tile at 0x0y and the empty ends at 100x100y… how many things Im doing wrong here?Aaaand, since we are here, how would you improve the coding?(trying to learn here )

pd, yeah, Roguelike 3D project