I have a space game prototype in which the green arrow pictured points to the nearest planet, and the green text is supposed to be above it by copying its rotation (instead of having a parent child rotation). Except, occasionally something happens like in this screenshot that the text flips to the opposite side of the arrow. I know this is probably a simple code fix, but I can’t find a solution for it, and I can’t figure it out.
it should be enough to just copy the orientation, euler is more for adding rotation to an object.
Also welcome to the .z issues (or xyz) use .col instead (0-x,1=y,2=z)
Cotaks, I tried the exact code that you suggested and it did not rotate when I pressed play.
I continued to look for instances of use of worlOrientation.col[] to see how I could correct it, and I found no record of it. Could it be that you misspelled it or misremembered the code?