Can anyone tell me how you control UV unwrap island boundary distance in 2.5?
As a crude example. If I take the default cube, and do a UV unwrap with ALL edges
marked, I get the expected six squares packed into the UV-space.
But the six squares have no overpaint gaps betweem them. If I now attempt to use
texture painting using this UV set, I get 1 or 2 pixel overpaint at the seams bleeding
into the adjacent face.
I’m thinking there should be a way to:
A) Force the UV unwrap to leave ‘safe seam space’.
B) Control the amount of seam overpaint during texture painting?
Am I wrong?