Hello! Thank you:)
Well i’m not sure how i can help. Doing anything in the source code stands above my skills because i am a 3D artist. And sadly I barely have time for my small tool in my remaining free time.
But in long term i want to modify the snapping class to be a reusable modul, so others can integrate into their tools. I am not an expert coder, but if it works, then it works
Or it would be fun to reproduce the transform mechanic with ‘G’ in an operator, but extend it with my snapping class
It feels good to code for Blender. I liked maxscript too, but has a lot of limitation. And the python modul for 3ds max has a lot of missing class implementation
I have a plenty of “oh i can do it too?” moment when i start to work with blender:D But i miss scripted modifiers…