This is what I mean (sorry it took so long, been busy):
Above you can see that the head-starter is a quads-hemisphere top merged with a UV-hemisphere bottom, the body-starter is a UV Sphere. When finished . . .
. . . the trigons at the base of the head and top of the body have been deleted, the neck area is all-quads. The trigons at the base of the body have been replaced with a tiny quads-hemisphere patch (the rubber duck’s squeaker detailed on the texture map). The final model has “good” all-quads topology with only minimal N-E poles. Although that’s a simple example, the principles are sound for more complex models.