Quadric surfaces

Hi!

Back in the summer I made a video showcasing different polar functions, that I made in geo nodes. I skipped one, which was the conic sections. I decided to turn that to a different video, where I use the conic sections to build up quadric surfaces. All I had to do is layer them on top of one another. Sounds easy… well it wasn’t. This project took me and embarrassing amount of time and my interest to even finish it by the end was very close to zero. Every time I opened up blender I noticed a bug that needed fixing. And when I fixed it three more appeared. The node tree looks like a mess and it is held together by duct tape and a dream at this point. A picked a song that was an alternative for the polar functions video. I couldn’t find anything that mached this well and I am tired of it. Fortunately the video turned out fine I guess and I learned a lot about geo nodes. That will come in handy. But next time I hope I choose a project that I can tackle and wont deplete me.

Please enjoy!

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great work !

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Heh, yeah! Bring back the Moiré patterns!

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That looks really interesting, nice work. It almost looks similar to one of the screen savers built into Windows.

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Great work, highly satisfying

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love it very much :ok_hand: , could you explain a bit what i see? …over GN code bended lines? …i´m not very familiar with GN…everytime i´m nearly lost but i know its so powerful.

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@Duthomhas @vitoli @Withers99

Thank you very much!

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Thank you very much!

I’ll try to explain.

I start with a point and I extrude it using a repeat zone. Then I set the position of the extruded point using a polar function which is encapsulated in a vector function, since blender doesn’t use polar coordinate system.

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this animation is perfect for a screensaver :slight_smile:
very nice

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so these extruded vertices give a curve that you render with thickness…and i see multiple parallel curves here with little bit different functions?

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yes, I extrude the point, that becomes a line, then I extrude the new point in the next iteration. This is a curve and I give it a thickness. The different lines represent different curves. I change some parameters in the polar function as a function of the z coordinate.

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Mesmerizing animation and good music choice. It worked really well. I couldn’t keep my eyes off of it lmao

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