Quake 2 Grunt

My updated take on the Quake 2 grunt. The Background is an old screenshot cleaned up in PS.

This is my first time trying to get the face count as low as I could!

5192 faces (10298 tris) incl. gun
2048x2048 diffuse, normal and specular (character) maps.
1024x1024 diffuse, normal and specular (gun) maps.
No alphas needed.

Fully rigged, armature and key shapes

Hope you all like it!


Higher quality link here:

This is some fine work! The low poly count is a plus!