Quake 2 railgun for use in the video game Fallout 4

Could someone make an accurate replica of the quake 2 railgun for use in the video game Fallout 4?

Here are some screenshots of it.

https://thumb.ibb.co/butN7b/1.jpg https://thumb.ibb.co/ngGyfw/2.jpg https://thumb.ibb.co/dy74Lw/4.jpg

What format do you need it in?

I think a .nif

I’m not entirely sure on how to use blender to create game assets for Fallout 4.

I know it’s possible, but I have no idea how to use it myself.

For games, the polygon count on in-game items and objects can’t be extremely high or else it will either cause severe performance decreases or even crash the game.

Previously, I had created a wristwatch in hopes of using it for Fallout 4, but it’s poly-count was in the millions and could not be used.

Ok, well, I can make you a low-poly model.
You’re going to have to do SOME work though. I’m not inspired to do all the research for you.
Let me know what your target poly-count is. Let me know what formats you can import (.obj is popular) with the mod tools you are using. At the very least post a link to the modding information page that you’re using for reference. If you want help, you’re going to have to stop being so coy.

I know how to use Blender. You’re going to have to know how to do everything else.

It doesn’t have to be too low poly, but don’t exceed maybe a few hundred thousand.

Excuse me, I just asked for expert advise on how many polygons a typical weapon should have in Fallout 4, and they told me that it shouldn’t go beyond 20,000-50,000.

Keep that in mind.

Ok, that should be easy. Need to know the texture resolution as well.
Any word on how to get the data from Blender to FO4?

I’ll have to ask.

Someone told me that the texture resolution shouldn’t exceed 2K, or 2048x2048