Is there any way how render sprites in Blender 2.8 in same quality as 3DSMAX scanline render? I tried almost everything in render settings, but Cycles is physically based so I can’t get nothing closer to scanline output, freestyle is for cartoon graphics.
Problems:
- blur (pixel filter, I’m using Catmull-Rom in 3DSMAX)
- weird sharp edges/lines
- poor details
(1:1 and 2x zoom, ligths in Blender are bit off but it has no effect)