Thanks for your advices
Too perfect in many surfaces, need more bump maps maybe.
I used many references, like this one http://wallpoper.com/images/00/34/75/07/nvidia-gtx_00347507.jpg and they seem to not have scratches and beveled edges. But maybe I’m wrong.
Copper/gold connector need good HDRI environment to shine.
I agree but I wasn’t sure what kind of HDR sky I should use for this picture. Usually it’s easy, a landscape works well. But for a picture like there is no clear environment. Maybe an HDR sky dome of a server room ?
Agree with storm
also, a lot of edges are super sharp. Real objects have a bit of a bevel no matter how sharp it seems. The bevel modifier can be a quick fix for this or for more control, bevel them manually so you can assign different bevel values for each edge. beware though, your mesh can easily get messy if you bevel randomly
I will definitely add a bevel modifier to “smooth” the edges.
I like the way you’ve incorporation the purple color scheme into the PCB and Fan. Right now I feel like this is a stabilized render of the GPU
Thank you :), but what do you mean by “stabilized render” ?
Also more samples and a larger light sorce would help reduce the grain on the render. I think Andrew Price(The blender guru) has a tutorial on his website about reducing Cycles grain without needing to add more samples.
Wow it was very useful and not only for this picture but in general for my work flow.