Hello it’s my first post here. Recently me and some friends of mine started trying to make a game, using blender for modeling.
We finished modelling it, and assigned different materials to different parts of the house (which we also unwrapped), so that we could bake an “UV to SVG” map in Substance designer.
The thing is that many artifacts started showing up in some areas of the roof and in front of the house, and as it seems, it is due to the low polygon count, because the smoothing doesn’t display correctly exactly in these areas (almost on the edges of the polygons).
I would like to ask your opinion about what mistakes we made in the procedure of modeling, and what we generally should be careful of in these situations (for god’s sake we were flipping and recalculating normals for about an hour after we got wind of the smoothing problems).
I’m posting a blender file of the house, and two screenshots from substance, where said artifacts are appearing. Thanks in advance, we love 3D graphics and we hope to continue learning as we are for the past month.
HouseFinishedforExport2.blend (599 KB)