I want to use the fluid sim to make a flamethrower. I know it sounds odd, but I think it can work. My idea basically came from seeing so many flamethrowers in games that just seem to puff out a bunch of glowy, fluffy, orange gas, not actual burning fuel.
The idea I had was to use Blender’s fluid sim to spwe out a stream of liquid, then bake than and use selected verts to attach sprites to (in the game engine I’m using). So basically it’s a particle system controlled by vertices on a model, like Blender’s halo materials.
I baked a test fluiod sim to see if my idea worked, but when I go into edit mode in the fluid object, it’s just a big cube.
Is there a way to find the vertex coordinates of a fluid object?