Been searching around for a comfortable hair modeling flow.
Of all the new AAA games out there, the hair cards are freely intersecting without much visible drawback, but any tutorial on the matter emphasize the importance of keeping them clean and mostly separated.
This game has good hair, but the cards intersect…
What is the truth?
In reality this is the huge concrete wall between a smooth workflow and a tedious nightmare. I can make really good textures, UV map planes and use various methods for laying out cards in a timely manner, but not without intersection. Is it really important?
Another problem I came to think of, is that if hair cards are placed with millimeter accuracy to avoid intersection, when it comes to long hairstyles, that would fail as soon as the hair has some form of physics or weightpainting in animation…