This is my first post. I have been working in blender for 6 months now, I have a limited background in 3DMax.
I am working on one of my first big projects. Im modelling a comic book character, mainly for practise. I have her textured and have a posing rig built, and key frames for the facial movement. The problem however is this:
The character has VERY long hair. It goes down to her lower back. I modelled the hair (as in its not particle hair). I was wondering if there is a way to rig, or some other option Im just not aware of, where I can make the longer part of her hair react with the body in terms of collision.
If I rig her head and neck to include the crown of her hair, and if I move her head/neck, will the longer, flowing part of the hair react naturally? As if its affected by weight or gravity or both, so the hair just doesn’t stay static and clip right into the model?
Im not sure if this exists, or if it does, if it beyond my skill set, but any help is appreciated.
Thanks in advance,