So to keep it short, I wanted to give low poly models a shot. Seems it’s a bit trickier than what I thought, and I am facing a slight problem. I wanted to make a low poly rounded flower pot, but the results were that it was too blocky. I added a subsurf modifier set on 1 and applied it, but the results were that it became too high poly. What do you suggest I do? Should I just forget about it being round and go for something more square? I added some edge loops that i moved around manually to make it more round but it isn’t helping. Using the Smooth button doesn’t make it look good at all. All suggestions are welcome. Thank you!
lowpolyflowerpot01.blend (581 KB)